DieSoftware
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01 The studio

DieSoftware

Draft copy

A one-person game studio, built one roll at a time.

DieSoftware is an independent studio making games that put chance, risk and consequence at the centre. Die as in dice: every project starts as a gamble, and the studio exists to keep rolling.

02 Why it exists Draft copy

Games where every choice costs something.

The studio started from a simple frustration: too many games let you play it safe forever. DieSoftware makes games that ask you to commit.

Risk

Every decision has a price, and you pay it.

Consequence

What you leave behind carries forward.

Craft

Small studio, no shortcuts, every system built by hand.

03 Behind the die Draft copy

One developer. No face, just the games.

DieSoftware is a one-person studio. Design, programming, art and sound all come from a single desk, and the person rolling the dice would rather you knew the games than the name. This page follows the studio as it grows, from the first game to the ones after it.

04 Projects Example entries

On the table now

01
● In developmentSurvivalPC

Radiated Legacy

Survive the fallout and decide what the next generation inherits. The studio's first full game.

Enemy AI pathfindingIn progress
Inventory and weight systemTesting
Fallout stormsQueued
02
Unannounced

Next roll

Not rolled yet. Follow along to see it first.

05 What's next Example entries

Where the studio is heading

Radiated Legacy public playtestPlanned
Monthly devlog seriesPlanned
Studio Discord communityPlanned
Second game prototypeConcept
06 Follow

Natural six. Follow the studio.

Devlogs, clips, playtest invites and the first look at every new game go out here first.

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